FAQS For Beginners

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FAQS For Beginners

Post  Admin on Mon Oct 19, 2009 2:03 pm

<Common Courtesy>

- Don't Kill steal other's mobs
- Try not to let anyone in the party die,
especially the healer
- Don't deliberately try to scam someone
- If someone drops a item, return it to them
- Try to use proper grammar and spelling at all
times, i.e. dunt talk lyke dis
- Don't ask for dropped items in a By sequence
party. If it is offered for sale/gift, then by all
means go ahead, but do try to keep it in private
message. Some people may not like it. The market is
there for a reason. If you want the items for
yourself, don't party. If you can't have your
'stolen' item(s), do NOT announce throughout the
server and get people zp-ed for no reason.

---------------------------------------------------

<Navigating Ran Online>

-The scroll wheel ***ms in and out of the screen.
-Holding scroll wheel while moving it around will
change the camera angle.
-Ctrl + click on a monster will continue to use
normal attacks on it until it dies.
-Right clicking on a monster will use the current
skill.
-There's also some options that will let you bring
out a mini hp gauge below your character for
convenience and an option to auto attack.
-Pressing ctrl will reveal all player names.

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<Communication>

-add $ before your message to broadcast to everyone
-add # before your message to broadcast to your
party members
-add % before your message to broadcast to your
guild members
-add @ and the person you wish to private message
to whisper to that person

---------------------------------------------------

Now, let's start with the basics; character stats.
Pressing 'c' activates this screen.

<Character Stats Screen ('c')>

Int - This stat is SPI, which is required to raise
INT tree skills. For example, if a skill requires
54SPI, then you need 54INT. It raises magic damage!
For a QIGONG that is not POW, you just raise this
stat only because it will help you to learn skills
faster and make your damage high.

POW - This stat is POW, which is required for POW
tree skills. It raises damage and some HP.

Dex - This stat is required for DEX tree skills. It
slightly increases bow damage, avoid, and some DEF.

VIT - This stat adds HP.

STM - This stat adds stamina.

Generally, you don't need to add to VIT/STM because
they are not needed to equip equipment or learn
skills.

---------------------------------------------------

<Different Classes>

There are 4 different classes in this game. Knight,
Fighter, Archer, and QiGong. I will do a brief
rundown of the main characteristics of these
classes.

~~~~~Knight~~~~~~
He uses a sword and does most of his damage close
range. He has quite good defense and high hp. He is
often the tank of the team and does high area
damage.

~~~~~Fighter~~~~~~~~
He uses His fists to deal damage. His punches do
low damage but he attacks extremely fast. His
skills are powerful as well. He is often the tank
of the team and does high area damage.

~~~~~Archer~~~~~~~~
Archers deal damage from afar and have many skills
that do high single target damage as well as some
big AOE effect skills. They usually have quite low
defense but high avoid rate. They're usually at the
back of the team picking off weak targets.

~~~~~QiGong~~~~~~~~
They're primary magic users. The SPI types deal
massive AOE damage with deadly status effects. The
support QGs utilizes many healing skills and buffs.
The POW QGs deal high damage at the cost of low
def.
QGs usually have the lowest DEF and HP of all.

---------------------------------------------------

<Building Characters>

~~~~~Archer~~~~~~~

There are 3 types of archers, but they all
specialize in more than 1 tree. This is because
they require some passive skills from other trees
to be more effective. EG, all archers need the
passive skill from INT 'blood arrow' that passively
adds more damage. The first type of archer is
easiest to build and is the build I'm following
right now because this build of archer requires no
waters later on but is arguably the weakest of all
3.
Here is the final skill tree for the INT+DEX
archer:

~Common Tree~

Revive - Grade 0
Concentration - Grade Master
Lightspeed - Grade 0
Range mastery - Grade Master

~Dex Tree~
Speed shot - master
Kawasu - master
Arrow storm - 3
Cripple shot - 0
Evasion chant - master
Wrath of devil - 0
Triple shot - master
Star fall - master
Slow - master
Spirit dance - master

~Int tree~
Shockwave -
Blood arrow - master

Basically, for this build, you only need to add
Dex. Let INT come from leveling up and equipment
and add to blood arrow this way. But be prepared
that you won't have blood arrow until Lv70+ at
least. 1 change you can make here is to max out
arrow storm: according to my calculations, you
won't need to wipe until at least lv107. Next is
the INT+DEX+POW with emphasis on Dex tree:

~Common Tree~
Revive - Grade 0
Concentration - Grade Master
Lightspeed - Grade 0
Range mastery - Grade Master

~Pow Tree~
Force shot - master
Bow attack - 3
Penetration - 1[if want attack more mobs, add more]
Bow mastery - master
Kickshot - master

~Dex Tree~
Speed shot - master
Kawasu - master
Arrow storm - 3
Cripple shot - 0
Evasion chant - master
Wrath of devil - no
Triple shot - choose between this or star
fall(triple shot is better for PK)
Star fall - choose between this or triple shot
(star fall is better for leveling)
Spirit of dance - master, then use water to give up
kick shot

~Int tree~
Shockwave-2
Blood arrow - master

As you can see, the skills from POW and INT trees
are mainly passive skills while the damaging skills
come from Dex. The problem with build is that
you'll get skills a couple levels later than
everyone, and be prepared to use waters. Next up is
the INT+DEX+POW version with emphasis on POW tree:

~Common Tree~
Revive - Grade 0
Concentration - Grade Master
Lightspeed - Grade 0
Range mastery - Grade Master

~Pow Tree~
Force shot - master
Bow attack - prerequisite points only
Penetration -master
Bow mastery -master
Kick shot - 1
Enhanced force shot - prerequisite points
Pin shot - master
Conduct shot - master
Tiger strike - no
Phoenix - master

~Dex Tree~
Speed shot - prerequisite
Kawasu - master

~Int Tree~
Shockwave -2
Blood arrow - master

As you can see, this build emphasis on heavy damage
but slow skills but also has the supporting passive
skills from the other trees. This build is
excellent for PK because you can just stand behind
your guild mates and dish out the damage. And this
concludes the 3 builds of archer. It goes from easy
-> Me***m -> Hard with the last build being the
hardest to make.

~~~~~QiGong~~~~~~~~

*****Support QiGong******

If you want to be this type of QiGong, be prepared
for a lot of stress and slow leveling at the
beginning. All you'll be doing is trying to keep
your party alive with nonstop healing and
maintaining all the buffs. All parties need a
'Healer' though because it makes leveling so much
easier especially later on when you get group heal
and all the different buffs that are extremely
useful. The early stages of this character are
extremely difficult and challenging. IMO, a support
QiGong is definitely the hardest character to play
as.
Anyways, for stats you want to add purely INT so
you can get the skills on time. On to the skill
build!

Refresh - Lv4
Vampiric Attack - Lv3
HP transfer - Lv3
Inspire - Lv2
Fortify - Lv9
MP boost - Lv1
Enhanced Vampiric attack - Lv0
Revitalize - Lv9
Speed up - Lv3
Scroll of Vitality - Lv9
Confusive Strike - Lv9
Lava Eruption - Lv0
Team Agility - Lv9
Frenzy Attack - Lv0 or Lv9
Resurrection - Lv1
Spear Summoning - Lv9

---------------------------------------------------

<General strategy to building characters>

Note: The other classes I haven't played so I can't
comment on them.
But here's the general strategy:

POW tree = powerful, you'll do heavy damage but
take more damage than Dex. This type is good for
PK.

Dex tree = tank, you'll do lower damage but take
less damage than Pow. This type is good for
leveling.

Int tree = AOE, you can attack a lot of monsters at
once for heavy damage and you can cast magic fast.
But in PK, if the enemies have a lot of magic
resistance then your spells won't do a lot of
damage. This type is very good for leveling as
well.

First pick a tree to specialize in, POW, Dex, or
INT and decide you want any other skills from
another tree (Usually a passive skill that
increases damage).
Level the skills just enough so that it fulfills
the prerequisite for the next skill. The reason for
this is that the starting skills are usually weak
compared to the final skills. But there are some
exceptions to this rule: You generally always max
the passive skills and there might be an early
skill that you will end up using even when you
learn other skills such as archer's speed shot. You
will be using that skill forever! So the best thing
to do is to find out such information before you
make the character or you'll end up having to use a
Water later on! They cost a LOT, just trust me.
I've already laid a skill build for archers and
support QG, but they're not that accurate since I
am not lv127! So follow these builds with your own
jurisdiction and judgment. There are always some
leeway and room for customization in this game.

---------------------------------------------------
<Water/Oblivion Potion>

Water A
-Reset all skills

Water B
-Reset all skills
-Reset 30 stat points starting with the least added
stat and so forth

Water C
-Reset all skills
-Reset 60 stat points starting with the least added
stat and so forth

---------------------------------------------------

<Upgrading Equipment>

There are items that are used to increase the
attack of weapons and defense of armor. For
example, the +defense potion can be used to
increase the DEF of armor. If you see a glove with
3(+Cool[+4], this means the armor has been upgraded 4
times for a total of 11 DEF!
These potions are very expensive. Around 2 million
at the time of writing with names such of Var Bur.
Lux Pot, stones, etc. You don't really need these
when you start out since they are too expensive but
when you are high leveled you'll want to upgrade
your equipment.

---------------------------------------------------

<Friend Card>

This card will let you teleport instantly to any
friend on your friend list. This card is usually on
sale in the market but it's extremely expensive!
You can also buy this card with e-points a.k.a.
real money.

---------------------------------------------------

<Opening shops>

You can only open shops if you buy a permit with
e-points! It is non transferable so you won't find
them for sale in markets.

---------------------------------------------------

<Megaphones>

This is used to broadcast your message globally.
The method of usage is to put a $ in front of your
message. ATM, the price for 1 megaphone is 40-50k
and it can only be used once! Max 30 in a stack.

---------------------------------------------------

<Partying>

To add someone to your party, shift + click on the
person and select party.

---------------------------------------------------

<Trading>

To trade with someone, shift + click on him/her and
select trade.

---------------------------------------------------

<Dueling/PK/Zap>

To duel with someone, shift + click on someone and
select duel. Once you start duel, you cannot heal
and cannot leave the 'invisible circle' around you
and your opponent or the duel will end in a draw.
There is no penalty to losing in a duel; it's just
for fun and to put your skills to the test.
PK is when you kill students from other schools
during free-PK hours outside of the school
compound. You get 2 Attr points for killing a
student from another school, but beware that when
you die, you can drop anything from your inventory
or equipment.
Zap can be used to kill students from the same
school or other students during non-PK hours. You
have to hold z while you attack. Beware that you
lose 1 Attr point for each attack inflicted and
when your Attr goes under a certain amount then you
suffer certain penalties such as not being able to
trade with NPCs or opening your locker so think
before you 'zap' someone!
If you don't want to be PKed during PK hours, there
are some strategies you can use.
-If you duel with someone then you are invincible
as long as you are in duel mode, so hit your
opponent once in awhile to remain in duel state!
-Run, Run, Run!
-Help defend your school, kill all the PKers...
-Train in more secluded places and avoid major
roads.
-Use the camp ret card to teleport to safety.

---------------------------------------------------

<Guild>

-You can change your nickname by clicking on altern
and type in your desired name. Note that the name
can not have any spaces in between.
-To make your own guild, talk to student director;
note that you need a differing amount of life
points to create guilds of different sizes.

---------------------------------------------------

<Quests FAQ>

-There is a major typo in the force field
activation quest. When they said you have to
activate the terminal beside study room 2, they
actually meant the terminal beside students center
2. The reward for this quest is a LOT of exp, 1
free skill point, and 10 life points, so don't miss
this quest!
-The physics teacher quest is very important as you
get 5 SPI spheres that can be exchanged for a level
5 skill book that is usually very hard to come by!
The physics teacher is located at the end of the
school's hole. I.e., for mystic peak school, the
physics teacher is at the end of the MP hole.

That's All
Good Luck With Your Journey
Have a Nice day
May The Pinoy Spirit Be With You!

Admin
Admin

Posts : 22
Join date : 2009-10-07

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